Seemage your iPod #44: “Animating movement in Seemage”

Seemage podcast for CAD and PLM users, episode 44, Animating movement in Seemage

This week, our podcast episode demonstrates Seemage’s technological superiority in creating animations directly from 3D data. This episode, recorded by Franck Soulier (thank you, Franck!), shows how to create movement in Seemage animations.

I especially like that the object being animated here is a relatively simple thing: a skate board. This allows you to focus on the steps Franck uses to make that simple thing do something that is fairly complex: rotate and flip in space.

The real beauty of Seemage is that getting results like these is well within the capabilities of most users: you do not need to be an engineer or designer. Simple actions, sequenced on a simple-to-understand time line, make creating Seemage animations fast and easy.

Franck’s demonstration is a good example of the fact that the most powerful system is one that combines a simple idea (here, the time line) with advanced technology to allow users to create astonishing results.

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