TodCast #2: Routing Wires

So you want to route some wires on your 3DVIA Composer animation, but:

(a) you don’t have 3D models of wires, and (b) you don’t have a way to make parts flexible.

So what to do?

In this latest TodCast, Tod shows an interesting way to use geometry primitives + associative paths to simulate wire routings. Enjoy!

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