Category Podcasts

Seemage your iPod #34: “Seemage filtering on keys”

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Filtering on keys in Seemage for CAD and PLM users

This week’s podcast episode features Jonathan Riondet showing some very important, but subtle, capabilities in Seemage that make creating service assembly and disassembly procedures a snap by reusing data already in your CAD and PLM systems.

I want to add an additional idea to what Jonathan is showing here: flexible animation creation as a source of additional deliverables. One of the things that makes Seemage so easy to use is that what you produce in the animation time line can also be the source of many other deliverables, for example line art and saved views can be created right from the animation time line.

What’s amazing about this is that the more you learn about creating animations in Seemage, the more powerful the other 2D and 3D deliverables become because they can be derived di...

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Seemage your iPod #33: “Cutting planes”

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Cutting planes in Seemage for PLM and CAD users

This week Jonathan Riondet has produced another quick but fascinating vignette for your enjoyment. Jonathan shows how you can easily and quickly create cutting planes on any object and store customized views of the images you create.

You might also be interested to note that Jonathan is showing the capabilities of Seemage Viz, the entry-level product for content creation in the Seemage system. You can receive a free copy of Seemage Viz, worth $2600, if you attend our webinar on June 21. Just visit www.3dmojo.com/webinar to register.

Finally, note what Jonathan says at the end of this video: that end users using the free Seemage Player can also create cutting planes (if permitted, but that’s another topic for a video (-: ).

We hope you enjoy this podcast...

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Seemage your iPod #32: Seemage events

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The Seemage podcast for CAD and PLM users episode 32: Seemage Events

In this week’s episode, Jonathan Riondet shows us how Seemage events can be associated with stored views (or what Seemage calls “configurations”). Using this technique, Jonathan creates a type of animation in less than two minutes that can clearly illustrate a technique, process or procedure for the product.

Since we have many subscribers via the iTunes Store, when Jonathan creates an animation, I convert it to iPod-compatible format. I think it’s cool to have these on your video iPod to show others, and apparently, you agree. But now that we have started showing not just product animations but the techniques used to create them in Seemage, subscribers and vistors to the website might wish to see a larger version of the podcast. So, today I have also posted Jonathan’s original .avi...

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Annoucing Seemage 4.2

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We are very pleased to announce the worldwide release of Seemage 4.2. The press release we issued today, linked to this post as a PDF, details the exciting new features available in Seemage 4.2.

We also invite you to a webinar featuring Seemage 4.2 which we are holding on Thursday, June 21 at 14:00 EDT, 11:00 PDT, 18:00 GMT. Click here to register.

And, if you want to try Seemage 4.2, just click the icon below to go to our download page.

seemage 4.2

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Seemage your iPod #31: ProductGrabber

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Today, we have a real treat for you. For the first time ever, we have audio on our podcast. Jonathan Riondet shows us how you can mix and match saved views in Seemage to quickly view and analyze many different combinations. It only takes a minute and nine seconds to show this — a good example of how powerful and easy to use Seemage is.

And, if you look closely at the title bar, you’ll notice that what we are showing is in fact a sneak preview of a new release of Seemage. (Check back on the blog next week — hint hint — for more info about that.)

My thanks to Jonathan for recording this week’s episode and we hope you enjoy it.

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Seemage your iPod #30: Using Seemage with BOM information

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This week’s episode marks a change in the content we’re going to be sharing with you in our podcast feed.

I am very pleased to present the first podcast video that actually shows Seemage in use. In this episode, Seemage expert Jonathan Riondet demonstrates Seemage being used to integrate BOM information into product documentation. Notice at the end of the recording how easy it is for Jonathan to product a technical illustration with just a couple of clicks of the mouse.

We are going to be posting many more Seemage “vignettes” in the podcast feed. We hope you enjoy them.

To maximize your viewing of the podcast feed, we recommend that you click the download link and save the file on your computer. Then, you can play it in iTunes, QuickTime or Windows Media Player at full size...

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Seemage your iPod #28: “Disc brakes”

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Wow! Are we really on podcast #28 already? Thanks to those of you who’ve subscribed via iTunes — our “popularity bar” is maxed out, a real testament to a PLM- and CAD-based podcast.

This week we are pleased to offer an animation featuring those Brembo calipers you wish you had on your car. (-: Enjoy.

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Seemage your iPod #27: “Steering column”

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Next time you are banging away on that steering column in your car, be sure to give it some respect. After you view this week’s podcast, you will understand why some of those parts are designed to handle pounding, pushing and shoving. It’s just not that much fun being a switch in a steering column, but something’s gotta do it.

Enjoy!

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Seemage your iPod #26: “Part list”

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This week’s podcast reintroduces our old pal, the transmission. But this time there’s a twist only Seemage can deliver. Notice in this animation how the parts list appears at the end. This can be produced easily and automatically from the BOM for the assembly. Naturally, that information can be extracted directly and associatively from an ERP system.

I’m especially fond of this animation because it shows quite clearly how the XML-based architecture of Seemage makes it easy to combine 3D design data with information from anything: PLM, ERP and even CRM systems. The XML capabilities of Seemage make it possible to produce accurate, annotated and compelling product documentation.

We hope you enjoy this podcast.

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Seemage your iPod #25: “Assembly line”

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This week’s podcast is a mock-up of an assembly line. The famous digger appears to show, in terms software people will understand immediately (-: , that one of the items is badly flawed.

Plus, Metalhead, our silver-plated assembly line worker is back, after a long absence from the podcast.

We hope you enjoy this episode.

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Seemage your iPod #24: “Vista roller coaster game”

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This week we’re taking a small brake (pun intended) from the automotive animations for something from the Seemage animation vault. Speaking of automotive, be sure to look for an important announcement from Seemage on April 17 about our work with a very famous automotive icon.

Back to this week’s animation. I think this was done as part of the Vista launch in France back in January. What I find so amazing about this animation is that it started as a CAD model. While we don’t recommend that game developers do this for their games, it would sure make them a lot more geometrically accurate, don’t you think? (-:

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Seemage your iPod #23: “Control valve”

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Seemage your iPod #22: “Oil platform”

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We’re continuing our springtime (in the northern hemisphere) automotive animations with a slight detour today to an oil-platform.

While many of the animations we’ve posted in the podcast are great examples of industrial art, this animation shows what you could do with a 3D model that isn’t strictly a machine part.

Kinda cool, ain’t it? We hope you enjoy it.

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See Seemage live in April

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We’re very pleased to be part of an exciting series of three free, live seminars entitled Beyond 3D Design: New Ways to Benefit from SolidWorks.

InFlow Technology is presenting Seemage and other technologies that help you capitalize on your investments in 3D design using SolidWorks. The seminars are being presented in Milwaukee on April 19, Chicago on April 24, and Indianapolis on April 26.

We created an three minute audio invitation from Rod Levin of InFlow Technology that will tell you more about the seminars and why you will want to attend. Just click the player below to listen to Rod’s invite. Then you can register by clicking here.

We hope to see you at one of the seminars.

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Seemage your iPod #21: “V8 engine part 2”

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Wow! Last week’s part one of the V8 engine animation was extremely popular, judging by the feed stats.

So, as promised here’s part two. If you liked part one, you’re gonna love part two. The digger reappears in this animation, highlighting features on this engine like the spark plugs.

We hope you enjoy it.

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Seemage your iPod #20: “V8 engine part 1”

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I probably should have titled this podcast post “Geneva Dreamin'”. As my fellow gearheads may know, BMW this week introduced the concept version of the new M3.

I know a couple of people in Seemage who could do this car and its massive new V8 justice…especially Bruno (our VP of sales) and Chris (our CEO), whom I’ve seen drive Ferraris and Porsches really fast.

In anticipation of the first V8-powered M3 (big news for me…and you, too, I should hope (-: ), here’s the first of two V8-powered Seemage animations.

Fast, high-performance cars and fast, high-quality deliverables. Seemage and V8 power go together.

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Seemage your iPod #19: “Gearbox”

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Continuing our March automotive animations, this week we take an inside look at a gearbox.

This animation shows a full range of Seemage capabilities, including taking sections and dimensioning. Plus, it’s pretty darn good eye candy.

C’mon, now, what other software industry vendor makes your Fridays so much fun? Let us know exactly how much fun it is for you to have these animations by emailing editor@3dmojo.com. And thanks for downloading the podcast.

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Seemage your iPod #18: “Transmission”

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Our podcast animation this week continues our all-automotive March series. This time, we watch as a transmission comes apart in order to repair or replace an internal part deep inside the assembly.

If you’ve ever struggled with printed documentation to disassemble and replace something in the right order, you can enjoy this week’s animation all the more. And it sure does make you wish that every automotive assembly had this kind of rich documentation, doesn’t it? For the rest of us, this animation delivers a new way to appreciate one of the most complex automotive assemblies.

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Seemage your iPod #17: “The pump″

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This Friday’s video podcast begins an all-automotive series of episodes starting today and running through March. I’m one of those people who think that brilliantly designed vehicles can approach art forms…and not just because of the sheet metal.

There’s elegance in the stuff that makes the car or truck (or lorry, for our UK readers) actually go. That’s what we’ll be showing here.

Today, we start with an internal pump. The “big finish” in this animation is at the very end, when the exploded pump displays its part numbers.Think about what we’ve just seen: how the pump comes apart, then the actual parts identification itself, which is guaranteed to be accurate because Seemage links to the BOM...

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Seemage your iPod #16: “The lathe″

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This week’s video podcast of a Seemage animation marks the return of  our “metal head” operator. This time, he’s working a lathe.  It’s a very cool animation, and I hope you enjoy it.

Back to the dude: note that he’s got a split corpus callosum. There’s a metaphor here I can’t resist: if you want the left hand of your company (engineering and design) working well with the right hand (people using your product), you gotta get Seemage to create the product deliverables.

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Seemage your iPod #15: “Jig-saw″

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This week’s animation not only provides an “inside” look at a common power tool, it also shows off Seemage’s capabilities well. In addition to a cameo appearance by the digger — about which much has been written this week — this animation shows the ability to easily take sections and dimension a product.

Jig-saw shows both the art and usefulness of Seemage when applied to the tasks of describing and notating products. Enjoy.

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Seemage your iPod #14: “Puzzle no. 4″

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First, my apologies to everyone who expected the second puzzle animation yesterday (Friday). I was delayed an extra day in Paris (read all about the disaster here) and didn’t get a chance until today to put up the second puzzle animation.

As I mentioned last week, this is the second of two puzzle animations that go along with physical puzzles we’ll be handing out next week at SolidWorks World 2007.

As with last week’s puzzle, I have also posted the (dull, boring, hard-to-understand) PDF that came with the puzzles originally.

When compared with the PDF, we think these animations make the case for Seemage clear. When you try to solve the real puzzles with printed instructions, it’s hard. When you do it with Seemage-created animations, it’s a snap.

Try it…you’ll see what we mean...

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Seemage your iPod #13: “Puzzle no. 3”

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This week’s podcast contains the first of two animations that help users solve puzzles.

I’m talking not just about the actual puzzles (which, BTW, we are going to be giving away at our booth at SolidWorks World 2007). I am talking about the business puzzle that challenges marketing, sales, service and support to deliver high value content in easily consumed ways.

Before you look at the animation, download the scan of the PDF instructions that came with the puzzle, which I have also posted into the feed. Compare the printed instructions to the Seemage animation. Which makes it clearer to you how to solve that puzzle?

The realization that 3D design data and metadata from enterprise systems does not have to end up solely as a flat, printed PDF is the “light going on” we often see when custome...

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Seemage your iPod #12: “Airplane 2”

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As promised, this week we have a much longer, more detailed animation of an aircraft engine.

Judging by the large numbers of downloads of the first version of this animation from last Friday, I think you are going to especially enjoy this week’s animation.

We’d love to have your feedback on these animations: are they cool…do you show them to others…what should we put into the feed along with the animations. Just send your comments to editor@3dmojo.com or you can leave a comment on the blog at http://www.3dmojo.com.

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Seemage your iPod #11: “Airplane 1”

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This week, we are posting into the podcast feed the first of two animations of airplane engines.

Usually, I attempt to inject a little humor into the weekly podcast posts. This week’s (and next week’s) animations are, as always, visually interesting. But they also make a serious point about how leveraging CAD data for critical processes like maintenance can have major impacts on all of us.

Consider, if you will, the value of this animation as instruction to the service mechanic. Showing the mechanic the exact sequence and the precise parts removal process is certainly something I believe every airline should be doing. Don’t you agree?

So, not only can you load this très cool animation onto your iPod or view it here on this site, you can also ponder a better world brought about by produc...

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