animation tagged posts

Use Milestones to snapshot in-between steps

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createmilestone
One of the newly implemented functions of CATIA Compsoer R2016x is Milestone. Each Milestone can be placed anywhere in the Marker field from the right-click menu, so that you can define a specific frame of an animation sequence to be captured and created as an raster image.

hri_workshop
Inside the High Resolution Image workshop, you can turn on the Milestones checkbox in order to generate multiple images corresponding to defined Milestones with one batch execution. This should be convenient to generate raster images directly from animation frames, regardless of Marker locations.

markers_panel
Defined Milestones can be seen from the Markers panel.

inbetweenimage
Markers are useful to define animation sequences in order to show steps of assembly or maintenance works...

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Animation Library

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CATIA Composer has been well known for its easy-to-define key frame based animations. However, it’s sometimes tedious to define each key for repetitive animation sequences. Thus, we implemented the Animation Library workshop to further improve the efficiency of animation definitions.

animationlibraryworkshop

Inside the Animation Library, very useful functions were introduced. So, here, we will take a look at each of them.

animations

Most basic animation sequences such as enhance, focus, install, unscrew, and roll are available in groups inside the ANIMATIONS field.

properties

After specifying one of these basic sequences, you can fine-tune details of the parameters such as the starting time, ending time, opacity, color of flashing, moving direction, rotational axis, etc. to add your desired behaviors to the selection set.

overview

The OV...

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Multi-Track Timeline

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timeline

The multi-track Timeline feature provides users with a more efficient way of managing keys for animation definitions. In the Timeline, users can easily identify and locate target keys to edit without tedious filtering operations.

Before, one single line had multiple purposes. So, you had to rely on the filter function to see only the target property for the selected actors’ keys on the timeline.

With this multi-timeline feature, available after releases in 2015, Composer offers actor timeline split into multiple sub-tracks dedicated to Location, Opacity, Materials, Events, and Viewport. So, the user can easily keep track of specific keys for location changes or color transitions.

We already received very positive feedback from our customers worldwide regarding improved productivity out...

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TodCast #23 Animation Organization Techniques

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This episode I’ve decided to revisit using Selection sets and Filters to help organize and edit your animations. Remember, naming selections in proper order can be a very powerful asset when editing your animation. Enjoy,   Goat

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Bio and Tough Mudder Excursion

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Hello, my name is Tod, author of the “world renowned” TodCast’s on the blog. You may have seen me on the Forum as user Goatshrink. Long story but let’s just say it was once a massacre of my last name and it kinda stuck.
I’ve been a visual communicator forever, graduating from UW stout with an industrial design degree in 1982. Of course I was only two at the time that makes me in my 30’s still, right? I guess I’m trying to stay young by doing things like the Tough Mudder Challenge. This last one did not quite go as expected.

Aside from my weekend warrior excursions I’ve been a long time animator and Pixar wannabe. I love communicating through animation...

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TodCast #16 Easy Flow Techniques

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Previously I showed some flow techniques that relied on exploding geometry and animation techniques Recently a customer asked if there were simple ways to show flow, show Pressure Change and show Gas tanks filling up without having to rely on modifying the geometry even if it was all one piece or not even having geometry and, not using Key frame animation. Here are a couple of simple techniques that just might do the trick.

Enjoy,

Tod

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TodCast #5: Using Multiple Cameras

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Welcome to the first TodCast of 2012! We have been busy making fresh content for your enlightenment and enjoyment. (Please feel free to tell us what you’d like to see!)

In this TodCast, Tod walks us through the new multi-camera capability of Version6 R2012x, and shows us how easy it is to create engaging animations.

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Introducing the latest release of 3DVIA Composer!!!

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It’s here, just in time for the holidays… Santa has visited us early and stuffed our software stockings with another impressive release of 3DVIA Composer, full of breakthrough technology and fun-to-use features. You could shake the box and try to guess what’s inside… or take the easy way and watch the preview for more info.

My personal favorite new feature is Smart Outlines. What’s yours?

Enjoy!

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TodCast #3: Animating Conveyors

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For those of us in the northern hemisphere — hot enough for ya? Welcome to the dog days of summer! To help keep you cool, Tod has put together a set of tips and tricks that will turn complicated animations into quick and easy work — getting you out of the hot seat, on your way home, and into your hammock in no time!

Tod shows how powerful yet easy it is to mix up and incorporate some advanced stuff: assembly groups, parent/inherited animations, assembly selection mode, grid snapping, primitives, timeline filtering by selected objects… just to name a few.

Enjoy!

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3DVIA Composer V6R2012 new release now available!

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Our development team has done it again! It’s here — the newest and most impressive release of 3DVIA Composer yet — V6R2012! Some amazing enhancements, I just can’t say enough good things about this release:

  • advanced rendering capabilities
  • smooth animation paths
  • UV texture support from 3DXML files
  • cutting plane enhancements for tech illustrations
  • enhanced navigation controls for interactive experiences
  • custom built-in HTML templates

Just to name a few of the dozens of new innovations and enhancements to the product. Check out the video and see for yourself…and be ready to be as impressed as our team is with this release!!

And if you want a more detailed description of the new features, watch an interactive presentation here:

http://www.brainshark.com/3dvia/composerv6r2012

Password: “3dv...

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TodCast #2: Routing Wires

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So you want to route some wires on your 3DVIA Composer animation, but:

(a) you don’t have 3D models of wires, and (b) you don’t have a way to make parts flexible.

So what to do?

In this latest TodCast, Tod shows an interesting way to use geometry primitives + associative paths to simulate wire routings. Enjoy!

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3DVIA Composer brings virtual online training to “A Roof in My Country” in Argentina

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This announcement was posted a few days ago:

“Un Techo Para Mi Pais,” (UTPMP), recognized by the United Nations as one of the non-governmental organizations best suited for public-private partnerships, gives disadvantaged families a new start by offering the security found in a new home,  along with the social, educational and micro-financing services needed to create a responsive community or “barrio” where they can thrive.

But like many volunteer organizations, UTPMP faces the challenge of how best to train new volunteers while capturing the lessons learned by others leaving the organization.  To do this, UTPMP is creating a real-time and online 3D community for sharing and retaining organizational knowledge.

3DVIA Composer to the rescue! This sort of remote training is ideall...

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3DVIA Featured in Let’s Go Design Series

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Have you been watching the Let’s Go Design web series? 3DVIA Composer and 3DVIA Scenes were featured in the episode 5… Check it out!

http://www.solidworks.com/pages/programs/letsgodesign/

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3DVIA your iPod #90: “More Kinematic Tips”

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httpv://www.youtube.com/watch?v=FhfO_fC6So4

Hi folks, and Happy New Year to everybody.

Tod’s been busy with kinematics again, and has prepared yet another informative video on this topic. He provides a couple of nice tips to help simulate moving parts around, like a robot, where you need to first pick up the piece, move it with the help of kinematics, and then drop it.

Enjoy!

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3DVIA your iPod#89: 3DVIA Path Planning

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So just what is 3DVIA Path Planning?

This latest press release explains that it is a totally seamless integration between 3DVIA Composer and the Kineo CAM path planning engine, enabling the automatic creation of non-colliding animated sequences.

It is really amazing technology for situations when you have some tight-fitting parts and need to explain how to manipulate them for assembly or service instructions. These are the types of procedures where an animation is the ideal way to deliver precise information — but creating these animations is often tricky and time consuming (if you want to get it right).

3DVIA Path Planning automates this work, so you can provide a “lifelike experience” about how to remove or assemble parts to ensure complete understanding...

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COE “Ask the Experts”

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Ask the expert

Hi everyone!

Just a short announcement that Tod will be hosting Part 2 of his “Ask the Experts” webinar series. He’s going to get into some nifty advanced animation techniques — so whether you’re a newbie looking for more horsepower, a seasoned pro who wants a refresher, or just generally interested in taking a look at 3DVIA Composer, please sign up and attend.

Presentation is TODAY, July 14th @ 11:00 am Eastern time, and free for all COE members!

Here’s the link to the registration page. Enjoy!

(If you missed Part 1, no worries… they keep an archive of previous sessions.)

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3DVIA your iPod #71: Standard Icons from Xype

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xype-sample.png

Here is a great sample given to us from Richard Hale of Xype. The effective use of standard icons is prevalent in this example, and is used to ensure efficient information transfer from the author to the consumer of the data. Standardized icons and symbols ensure that the end user has a consistent visual aid to accompany the animated procedure. The icons can also be used as “hotspots” or links to provide an enhanced level of interactivity with the 3D document.

Thanks to Richard for sharing this sample and for showcasing how a simple standarization can further enhance the learning curve to add coherence and reliability for all parties involved.

If you have a sample tip, technique, or just want to share what you are doing, please drop us an email at editor@3dmojo.com...

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3DVIA your iPod #69: “Compound Motion Paths”

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compound-motion1.png 

Back in podcast episode #44, you saw how easy it was to create complicated motion paths using the simple technique of combining assembly movements with part movements.

Yesterday I was browsing the 3dmojo forum, and I found a very good question posted by 3DComposter (clever and humorous username, by the way!). I thought the answer to this question would make a perfect podcast episode — how you can create a complicated motion path using very simple techniques.

Enjoy this podcast episode, and please feel free to continue posting questions to the forum. And if you have created any of your own interesting animation techniques, please feel free to share them with us by posting them directly into our forum under the “Share It” thread.

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3DVIA your iPod #68: Dewoitine D520 animated!

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views-to-timeline.png

You may recall the Dewoitine D520 example that Laurent BEAUVAIS had created in 3DVIA Composer. Mr. BEAUVAIS had done a fantastic job of creating all of the views needed to show how to assemble the model plane — and this podcast episode will show you how easy it is to reuse those views and build an animation from them.

3DVIA Composer is all about giving you many ways to reuse and leverage your content, so that you can get your job done more quickly than ever before.

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3DVIA your iPod #63: “SolidWorks: Heard!”

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solidworksheard.JPG

This week I am pleased to bring to you a podcast from solidworksheard.com, a site dedicated to providing tips, tricks, tutorials, or tech news on all things SolidWorks. 

In this episode, Lou Gallo offers his expert opinions and insights after taking a 3DVIA Composer training class. He discusses what the product does and how it fits into the SolidWorks family of products. He explains why 3DVIA Composer is not a “replacement” to existing tools, but is a wonderful compliment to help bridge the gap between CAD tools and documentation layout and publishing tools.

Lou also talks about the other modules of 3DVIA Composer, and highlights some examples and use cases as to when you would need to use them and what value they will bring.

And my favorite part comes at the end of the podcast —...

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Visualization is not enough

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parkingsigns.jpg

We have said this many times: visualization is not enough; viewing 3D geometry does not add any value to anybody, whatsoever!

That may sound like a provocative statement, but this humorous anecdote from clientcopia.com is a great example that not only is visualization not enough, it can be downright confusing.

Humor aside, it is not enough to simply look at a model on the screen, you need to learn something about that model. That model needs to tell you a story. So what matters most is context. When you can add additional product information to support the geometry, and can convey what should be done with that part and the ones around it, then you can tell a story and you can provide real value...

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Seemage your iPod #44: “Animating movement in Seemage”

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Seemage podcast for CAD and PLM users, episode 44, Animating movement in Seemage

This week, our podcast episode demonstrates Seemage’s technological superiority in creating animations directly from 3D data. This episode, recorded by Franck Soulier (thank you, Franck!), shows how to create movement in Seemage animations.

I especially like that the object being animated here is a relatively simple thing: a skate board. This allows you to focus on the steps Franck uses to make that simple thing do something that is fairly complex: rotate and flip in space.

The real beauty of Seemage is that getting results like these is well within the capabilities of most users: you do not need to be an engineer or designer. Simple actions, sequenced on a simple-to-understand time line, make creating Seemage animations fast and easy.

Franck’s demonstration is a good example of ...

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Seemage your iPod #43: “Locking events”

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Seemage podcast for CAD and PLM users, episode 43, Seemage Event Locking

This week Jonathan Riondet shows how content creators have complete control of the presentation of 3D information. In addition to the main points about view control, there are some interesting things to notice in this week’s episode.

We start with SolidWorks, once again featuring our new integration with this popular design system. Next, you will notice the Jonathan is using Seemage Viz. I think this might be the first time we’ve shown Seemage Viz in the podcast, and Jonathan shows how very useful Seemage Viz is for content creators. Seemage Viz is the entry-level Seemage application.

Finally, Jonathan shows us the results in a PDF. This makes a point visually that we often write about: that PDF is nothing more than a container…a convenient transmission medium...

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Seemage your iPod #42: “Path Planning”

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Seemage podcast for CAD and PLM users, episode 42, Seemage Path Planning

This week’s Seemage podcast episode is presented by Franck Soulier who demonstrates Seemage Path Planning. First, Franck shows how Seemage can solve an abstract problem very easily: the path a ball must take to get out of a maze. That alone would make this a gripping video to watch. But then Franck goes further to show us a real-life application: how to remove parts in a maintenance situation.

Don’t you wish the engineer who put spark plug #8 under the air intake in your car had used Seemage path planning? I certainly do.

Thanks so much to Franck for the great video, and as always, we welcome your comments on this podcast and our blog in general.

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Seemage your iPod #40: “Seemage Collision Detection”

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Seemage Interactive Collision Detection

This week for our 40th episode (!!), Jonathan shows a capability in Seemage that we all know would lead to better product quality: the ability to detect serviceability issues. Seemage Interactive Clash makes it quick and easy for users who must document (and use!) service procedures to see exactly what will happen under various circumstances. We’ve all opened the hood of a car and wondered, “Sheesh….how would I remove spark plug #6?” With Seemage, you’d know. And this animation could be easily supplied on CD or a website to the service people at the dealership.

As impressive as clash detection is, note what Jonathan does after discovering the clash: he non-disruptively imports updated information into the scenario to resolve the issue...

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