animations tagged posts

TodCast #23 Animation Organization Techniques

by

This episode I’ve decided to revisit using Selection sets and Filters to help organize and edit your animations. Remember, naming selections in proper order can be a very powerful asset when editing your animation. Enjoy,   Goat

Read More

TodCast #13:Basics of Scenarios

by

Using scenarios can be a powerful tool in multi user environments. In addition, it can also be a way to simplifiy subassembly and assembly animations. Here are a few basic tips to help you get started.

Read More

3DVIA your iPod #74: “Really fast exploded views”

by

Have you ever spent hours to create a complicated exploded view, with thrust lines and callouts, only to have to re-do it when engineering makes a change on you?

This week, Tod Cruikshank shows us how to quickly create exploded views for technical illustrations. While in animation mode, he uses an innovative set of 3DVIA Composer functions to complete his demonstration. In particular he:

  • uses “associative paths” to create jagged thrust lines in one easy step;
  • uses a combination of assembly motion and part motion to create those thrust lines;
  • moves one part in an assembly, and then quickly applies that placement to other selected parts;
  • creates convenient hot keys to further increase the pace of his work.

When I first saw this technique, I was blo...

Read More

3DVIA your iPod #73: ENOVIA SmarTeam Integration Part 3

by

podcast73.png

Here is yet another in-depth demonstration of a 3DVIA Composer integration to ENOVIA SmarTeam. This time you will see 3DVIA Sync Integration, 3DVIA Composer, CATIA, and ENOVIA SmarTeam all comimg together to create a very robust environment for creating, managing, and updating 3D animated content.

The example will show how SmarTeam meta data can be integrated into the 3DVIA Composer content, how the 3DVIA Composer file can be managed and updated by SmarTeam, and how CATIA modifications to the product structure can be automatically propagated into 3DVIA Composer.

Thanks again to Evgeniy Fedotov for the great sample integration and video.

Read More

3DVIA your iPod #71: Standard Icons from Xype

by

xype-sample.png

Here is a great sample given to us from Richard Hale of Xype. The effective use of standard icons is prevalent in this example, and is used to ensure efficient information transfer from the author to the consumer of the data. Standardized icons and symbols ensure that the end user has a consistent visual aid to accompany the animated procedure. The icons can also be used as “hotspots” or links to provide an enhanced level of interactivity with the 3D document.

Thanks to Richard for sharing this sample and for showcasing how a simple standarization can further enhance the learning curve to add coherence and reliability for all parties involved.

If you have a sample tip, technique, or just want to share what you are doing, please drop us an email at editor@3dmojo.com...

Read More

3DVIA your iPod #69: “Compound Motion Paths”

by

compound-motion1.png 

Back in podcast episode #44, you saw how easy it was to create complicated motion paths using the simple technique of combining assembly movements with part movements.

Yesterday I was browsing the 3dmojo forum, and I found a very good question posted by 3DComposter (clever and humorous username, by the way!). I thought the answer to this question would make a perfect podcast episode — how you can create a complicated motion path using very simple techniques.

Enjoy this podcast episode, and please feel free to continue posting questions to the forum. And if you have created any of your own interesting animation techniques, please feel free to share them with us by posting them directly into our forum under the “Share It” thread.

Read More

3DVIA your iPod #68: Dewoitine D520 animated!

by

views-to-timeline.png

You may recall the Dewoitine D520 example that Laurent BEAUVAIS had created in 3DVIA Composer. Mr. BEAUVAIS had done a fantastic job of creating all of the views needed to show how to assemble the model plane — and this podcast episode will show you how easy it is to reuse those views and build an animation from them.

3DVIA Composer is all about giving you many ways to reuse and leverage your content, so that you can get your job done more quickly than ever before.

Read More

3DVIA your iPod #63: “SolidWorks: Heard!”

by

solidworksheard.JPG

This week I am pleased to bring to you a podcast from solidworksheard.com, a site dedicated to providing tips, tricks, tutorials, or tech news on all things SolidWorks. 

In this episode, Lou Gallo offers his expert opinions and insights after taking a 3DVIA Composer training class. He discusses what the product does and how it fits into the SolidWorks family of products. He explains why 3DVIA Composer is not a “replacement” to existing tools, but is a wonderful compliment to help bridge the gap between CAD tools and documentation layout and publishing tools.

Lou also talks about the other modules of 3DVIA Composer, and highlights some examples and use cases as to when you would need to use them and what value they will bring.

And my favorite part comes at the end of the podcast —...

Read More

Visualization is not enough

by

parkingsigns.jpg

We have said this many times: visualization is not enough; viewing 3D geometry does not add any value to anybody, whatsoever!

That may sound like a provocative statement, but this humorous anecdote from clientcopia.com is a great example that not only is visualization not enough, it can be downright confusing.

Humor aside, it is not enough to simply look at a model on the screen, you need to learn something about that model. That model needs to tell you a story. So what matters most is context. When you can add additional product information to support the geometry, and can convey what should be done with that part and the ones around it, then you can tell a story and you can provide real value...

Read More

Seemage your iPod #45: “Cloning geometry”

by

Seemage podcast for CAD and PLM users, episode 45, Cloning geometry

This week Jonathan Riondet elaborates on one of the features that users consistently tell us makes Seemage so useful: the ability to substantially reduce the size of files. In this example, Jonathan shows how to take an already-small Seemage file and by cloning geometry in the file, reduce the size of the Seemage file even more.

Read More

Seemage your iPod #44: “Animating movement in Seemage”

by

Seemage podcast for CAD and PLM users, episode 44, Animating movement in Seemage

This week, our podcast episode demonstrates Seemage’s technological superiority in creating animations directly from 3D data. This episode, recorded by Franck Soulier (thank you, Franck!), shows how to create movement in Seemage animations.

I especially like that the object being animated here is a relatively simple thing: a skate board. This allows you to focus on the steps Franck uses to make that simple thing do something that is fairly complex: rotate and flip in space.

The real beauty of Seemage is that getting results like these is well within the capabilities of most users: you do not need to be an engineer or designer. Simple actions, sequenced on a simple-to-understand time line, make creating Seemage animations fast and easy.

Franck’s demonstration is a good example of ...

Read More