I saw a question on the 3DVIA Composer user forum the other day about modifying environment maps. In Composer an environment map is used more as a reflection map rather than a full imaged based lighting map. Think of it as a virtual sphere that an image is mapped onto and the image is then reflected back in your materials. The reflection will vary depending on many of the attributes in the actual material chosen but by changing the map you can vary your reflections. Since modifying the maps may not be compleatly obvious , I figured that it would make a great idea for a TodCast. With that in mind, here are a few tips and tricks that might help to get just that reflection you are looking for. ~Tod
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We’re back this week with the latest TodCast. This time, Tod breaks down the fundamentals adding multiple levels to an assembly in order to easily create complex animation movements in 3DVIA Composer. Who knows, you might even be able to pick up a few new skateboarding tricks as well!
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